Diplomacy Checks

The Persuasion, Intimidation, Deception, and Insight skills have been changed slightly to make them more broadly accessible and more interesting in play.

The Wisdom(Insight) skill no longer exists. Charisma(Deception) has been replaced with Wisdom(Deception). Deception is now a Wisdom skill, and is used both to deceive and to see through lies.

The Charisma(Intimidation) skill has been replaced with Strength(Intimidation). You could imagine someone being intimidating on account of their imposing figure, or by displaying great feats of strength.

"Yes, I am going to the forbidden section of the archives." "Breaks table-leg in half while maintaining eye contact with the librarian.""'You got a problem with that?'"

When trying to persuade, deceive, or intimidate an NPC, you must try to win a skill contest against them. Both of you use the skill that is relevant to the approach you selected. The same is true when trying to catch an NPC in a lie: roll a Deception contest. This approach requires you to not only consider your own strengths, but also to Investigate or deduce the strengths and weaknesses of the NPC. The tall and muscular city guard will be hard to intimidate, but you have studied him enough to know that he is easily swayed by others' opinions. He may be susceptible to persuasion.

Downtime activities often call for a Diplomacy check. Such situations require you to make a Persuasion, Intimidation, or Deception check (your choice).