Class Feature Changes

We try to play the game primarily rules-as-written. Changes to character abilities are avoided as much as possible. That said, this game uses strange darkness and initiative rules. In order to make fully darkness-based playstyles not prohibitively limited in their ability to function, some class features might be slightly altered.

GLOOMSTALKER (Xanathar)

Dread Ambusher

At 3rd level, you master the art of the ambush. You can give yourself a bonus to initiative rolls equal to your wisdom modifier. In addition, lamp initiative never adjusts your initiative roll down, even while you are in darkness.

At the start of your first turn in combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Umbral Sight

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that can see in the dark. While in darkness, you are invisible to any creature that relies on darkvision or blindsight to see you in that darkness.