Factions

Seven Factions influence the govenment of the city-state of Zwll.


 * The Military. Responsible for defending the city from outside threats and organizing expeditions into the ‘Trails to establish outposts or reclaim what was lost. Led by the Commander-General.
 * The Police. Responsible for enforcing the law within the city. Led by the Chief of Police.
 * The Small Council. Advises the Prince-Tectonic, and restricts their ability to alter the law. Each member of the council is democratically elected as an expert or a representative of a specific community within Zwll, with elections being held yearly. A very large portion of ministers on the council comes from the old magocratic houses. The Vizier is the head minister of the council. They lead council debates and directly advise the Prince Tectonic.
 * The Treasury. Responsible for managing the city-state’s economy and food supply. The Treasury has long been a bastion for the old magocracy. Back when the Magi (Sorcerers, Warlocks, and Wizards) ruled the city, one of their main claims to power was their ability to power the magical daylight-lamps required to grow food. Many magocrats still own greenhouses in the Glass Gardens. The Treasury also oversees the Grand Suleiman Refinery, which produces standardized 1-Lume canisters of lantern oil.
 * The Court of Quaking Earth. The court consists of the Prince Tectonic: ruler of the city-state, and the administrators in their employ. The Prince Tectonic is elected democratically, and they were usually a leader of one of the other factions before they reached this station.
 * The Household. A colloquial name for the Infernal Embassy. The embassy is not an official part of the government, but has so much lobbying power that the city tends to consult its ambassador on important decisions. The main objective of the Household is to uphold the city’s alliance with Hell, representing infernal interests in Zwll’s politics. The Hellish Ambassador also buys souls to fuel Hell’s war effort against the Abyssal Demons that rule the sky. As servant’s of law, the devils have close ties to religious folks who follow the Chantry.
 * The Rat Syndicate. The largest and most powerful group in Zwll’s organized crime. Just like the Household, the syndicate is not an official part of the government, but it has so much lobbying power that the city tends to consult its leaders on important decisions. The syndicate is led by a shadowy crime lord known as the Rat Authority.